I'm Simon Hasur, male, born 1989, in Europe (Hungary).
Originally I had started off by developing software, operating with the C and C++ programming languages, focusing on programs featuring 3D graphics. Being a very simple person, not being so tied to any particular protocols, I was constantly searching new topics and interests to get into.
So, near 2010, when I was around 19, I started to make a truck simulator and came across the dynamics of articulated bodies: there I started to experiment with innovative methods in this field, using the Lagrangian Dynamics as a method. And a valange of discoveries started at that point.
Soon I had acquired also other fields of interest: Algorithms, Numerical Methods and Simulation Techniques ; and around 2015, when I was 26, also Applied Mathematics. I made significant contribution in all of these 3 fields, amounting to around 14 theorems : all of them rather significant in application, as well as in theory.
I meanwhile developed 4 software packages with plenty of examples ready to use, all released as Open-Source software. These include:
1. An innovative 3D articulated-body simulator, called L.D.N.F.S. ( written in the standard C programming language ) ;
2. A terrain- or surface-rendering module ( called New Terrain System ) which can be used also for pure polygonal surface-approximation and modelling ( written in C++ ) ;
3. A 3D map- or road-network rendering engine ( called Map System) with fast contact-detection and rendering of also multi-level and curved segments or roads, rendered with dynamic LOD ( written in C++ ) ;
Plus a good number of various videogames, 3D for the most part: to mention some,
1. An off-road driving simulator called New CTruck3D Rally ;
2. A flight-simulator called FlightCraft3D: the Return ;
3. A bunch of typical mini-games ;
With the help of a friend I learned a bit to make websites, and created a large online portal dedicated to Algorithms, Numerical Methods and Simulation Techniques ; plus Applied Mathematics. In written, as well as video form. The website The Nerd of Algorithms, available at:
A website whose primary purpose is to help those people to stand up, who ended at the margins of society because of their nerdism.
On this portal is convered also, in written as well as video form, the documentation of the 4 main software-packages I made.
Currently I am still writing the documentation for the L.D.N.F.S. simulator: which is actually a complete guide-book introducing not only to the usage of the simulator, but also to the new flavour of the Lagrangian Dynamics which is at the heart of the Simulator's functioning ( which eliminates the difficulties of the classical approach to Lagrangian Dynamics... to inherit instead only it's stenghts ) .
As to languages, I speak perfectly: Hungarian, Italian, English ; and at a medium level: German.
Now I'm 27 years' old: and as a long-term aim for the remaining part of my life, the objective is to re-establish the long-estinguished figure of the bombastic-type of mathematician, who does research in applied as well as theoretical math and related things (like Algorihthms in my case), and finally uses as much as possible of the theoretical tools, to also solve practical problems (the more many, and the more significant ones, the better).
To conclude, an addition:
Various short-essays written and video-essays made ; including also a non-fiction video-series entitled Noob Hardcore Videogamer ( or simply NHV ), came to 5, av.30-min episodes so far.